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ingo wrote:
> in news:3e9da0c8@news.povray.org Mahesh Padmanabhan wrote:
>
>
>>What I don't understand is how SDL can be used to create complex scenes
>>with trees, people, faces etc. [...]
>
>
> The people that (want to) do everything in SDL have great Persistence. A
> feeling for spatial properties and math may help. Doing it all in SDL is
> often seen as a challenge by these people.
> In general though, I think one can say that the majority of users uses a
> mixture of tools to get a result. Complex objects are made with a modeller
> or a very specific *.ini file. Then the compostion, texturing and lighting
> etc. is done in SDL.
> My route in using POV-Ray was, first figure out how SDL works, then
> download every available (free) application that exports to POV-Ray. After
> a while I noticed that I only used a few of those. The rest is deleted.
> After toying around for a year or two, you'll see that you have collected
> a small but powerfull toolkit.
> In the end, it's the image (result) that counts, not the tools you used.
>
> Ingo
Ahh, so your usage has been to use SDL for post-processing of complex
scenes created with a modelling program. Yes, I can see the pragmatism
behind that approach.
Thanks,
Mahesh
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